Packets remembers
Packets can now save a recording of everything sent and received, and play it back into a real game later. Not a log to read after the fact: the recording drives the client the same way the server would, so you can watch a trade, a fight or a bug happen again whenever you want.
Start a recording from the strip while you play, or save one straight from the log that's already there. Secrets are stripped out before anything is written, and a recording says up front what it costs, packed and unpacked, so you know what you're keeping.
Also this week
Scripts got a round of SDK work: calls for the areas of every minigame, and writes that actually take effect in the running game instead of only in what a script can see, plus a heard tooltip you can now write back to. The Flash reader picked up den item defs and clothing colours too, so more of what the client knows is something a script can ask for by name.
Still beta. Let me know what breaks.